

Tower defense
Spider Defense: A cozy miniature tower defense
Cute teal spiders on round wooden platforms guard a glowing, web-wrapped egg from waves of garden bugs, across eight miniature worlds.
Independent game studio
We build handcrafted games for phones and desktop. Every one gets its own world, its own cast and its own look, and all of them go through the same careful process.


A cozy miniature tower defense
The lineup
Different genres, different casts, different looks. These are the first games in the lineup, with more on the way.


Tower defense
Cute teal spiders on round wooden platforms guard a glowing, web-wrapped egg from waves of garden bugs, across eight miniature worlds.


Match-3 puzzle
Fuzzy cartoon spiders have invaded the kitchen. Swap glossy candies to make matches, and every match next to a spider squashes it.

Arcade shooter
A landscape arcade shooter in the spirit of the cabinet fishing games, except the catch is spiders and bugs crawling across a forest floor.
In motion
Short clips captured from the current builds. Pick a game to see it play.

A cozy miniature tower defense
Cute teal spiders on round wooden platforms guard a glowing, web-wrapped egg from waves of garden bugs, across eight miniature worlds.

Match. Squash. Save the Kitchen.
Fuzzy cartoon spiders have invaded the kitchen. Swap glossy candies to make matches, and every match next to a spider squashes it.
Shoot. Catch. Collect. Upgrade.
A landscape arcade shooter in the spirit of the cabinet fishing games, except the catch is spiders and bugs crawling across a forest floor.
The cast
Every character is a real render from the games. Pick one to visit its game.
How we work

01
Every game starts with concept art and a design document, so the whole team builds the same game.

02
Characters, props and worlds are made in 3D and given real personality: they blink, fidget and react.

03
Each game runs on Android, with desktop builds for Windows and, where it fits, macOS.

04
Levels are played and tuned before anyone else sees them, so difficulty comes from evidence, not guesses.

05
Art, feel and sound are reviewed and reworked in rounds until each game matches its concept.
What comes next
New games, new worlds and new genres are on the way, each built with the same care as the first.